VR training and AR app development
Virtual reality training for procedures that are risky or expensive to practice for real, and augmented reality apps that bring printed pages and products to life on a phone. Each one built from your content and localized for every market you train in.
Task 1 of 3Look at each point on the panel to continue.
Pressure gaugeCheck the needle is in the green band before you start.
Valve BTurn clockwise to close the supply.
Emergency stopPress and lock. Task complete.
Example of a gaze-based VR training step. Labels, audio and checklists change with the language setting.
- VR
- Standalone headsets, and 360-degree video in a browser
- AR
- iPhone, iPad and Android apps that place 3D content on pages and products
- For
- Safety and procedure training, product demos and learning materials
- Languages
- On-screen text, audio and checklists in each language
When VR or AR is worth it
Virtual reality training makes sense when practicing for real is dangerous, expensive or hard to arrange: shutting down equipment, responding to a fire, handling a rare fault. Augmented reality makes sense when the learner has something in front of them, such as a textbook, a product or a machine, and a 3D view explains it better than a diagram.
If neither applies, a video or an online simulation usually teaches the same thing for less. We'll tell you which we'd recommend after a first call.
What we build
Training and learning content, not games for the consumer market.
VR procedure training
Step-by-step tasks in a 3D copy of the workplace, with checks at each step and a score at the end.
AR for print
Point a phone at a textbook or catalog page and a 3D model, video or audio appears on it.
360-degree video tours
Site inductions and virtual tours filmed in 360 degrees, with hotspots and questions.
AR product demos
3D product models customers or trainees can place, rotate and open up on a phone.
Scores and reporting
Completion, time and errors per trainee, sent to your LMS or exported for your records.
Localized versions
Text, voice-over and signs in the scene translated, so each site trains in its own language.
How a VR or AR project runs
A short proof of concept comes first, so you can try it on the device before committing to the full build.
Discovery
The task to train, who does it, the devices you have and how results should be recorded.
Storyboard
Each step, interaction and piece of feedback on paper, checked by your subject expert.
Proof of concept
One step built and running on your headset or phone.
Build and test
The full experience, tested on your devices with real trainees.
Device testing QARollout
Language versions, installation on your devices and a guide for trainers.
Devices and tools
- VR headsets
- Standalone headsets such as Meta Quest Supported headsets to confirm
- AR
- iOS (ARKit) and Android (ARCore) phones and tablets
- Engine
- Unity, with 3D models from your CAD files or built new To confirm
- Reporting
- SCORM or xAPI to your LMS, or CSV export
Related services
Questions about VR training and AR
What headsets and phones do you build for?
For VR, standalone headsets that don't need a PC, such as Meta Quest, which are easiest to roll out across sites. For AR, recent iPhones, iPads and Android phones. If you already have devices, we build for those.
Can AR work from printed pages?
Yes. The app recognizes a page or image you choose and places 3D models, video or audio on top of it when the phone points at it. This works well for textbooks, catalogs and packaging.
Can VR training results go into our LMS?
Yes. Completion, scores and time on task can be sent to your LMS through SCORM or xAPI, or exported as a file if your LMS doesn't support headsets.
Can the same VR training run in several languages?
Yes. We plan for it from the start, keeping text and audio separate from the 3D scene, so each language is a switch in the settings rather than a separate build.
How much does VR training cost?
It depends on how many tasks it covers, how detailed the 3D environment needs to be, and the number of languages. A 360-degree video tour costs much less than a fully interactive simulation. We quote after the proof of concept is scoped.
Tell us what you want to train
Describe the task, the trainees and the devices you have, or book a call. We reply with a recommendation and a proof-of-concept quote.
- Phone
- +44 20 3290 0116
- Phone hours
- Weekdays 9:30 to 16:00, weekends 9:30 to 12:00, UK time